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The game map and the real map: what EU5 simplifies, sentence 7

Real borders in 1337 were often fuzzy zones, and it was only after the 1600s and 1700s that states drew exact border lines.

Who acts: Real borders, states · What happens: be, draw · To what, where: fuzzy zones, border

This is a sentence of the lesson «The game map and the real map: what EU5 simplifies» of the geography course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Real borders, states), what happens, when and where, as Mova's frames read it from the tree.

The tree

amodnsubjcasenmodcopadvmodamodpunctccexplauxadvmodcasedetoblccconjmarknsubjconjamodcompoundobjpunctrootRealADJbordersNOUNinADP1337NUMwereAUXoftenADVfuzzyADJzonesNOUN,PUNCTandCCONJitPRONwasAUXonlyADVafterADPtheDET1600sNOUNandCCONJ1700sNOUNthatSCONJstatesNOUNdrewVERBexactADJborderNOUNlinesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RealrealADJDegree=Pos2 bordersamod
2bordersborderNOUNNumber=Plur8 zonesnsubj
3ininADP_4 1337case
413371337NUMNumForm=Digit NumType=Card2 bordersnmod
5werebeAUXMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin8 zonescop
6oftenoftenADV_8 zonesadvmod
7fuzzyfuzzyADJDegree=Pos8 zonesamod
8zoneszoneNOUNNumber=Plurrootroot
9,,PUNCT_21 drewpunct
10andandCCONJ_21 drewcc
11ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs21 drewexpl
12wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin21 drewaux
13onlyonlyADV_16 1600sadvmod
14afterafterADP_16 1600scase
15thetheDETDefinite=Def PronType=Art16 1600sdet
161600s1600NOUNNumber=Ptan NumForm=Combi NumType=Card21 drewobl
17andandCCONJ_18 1700scc
181700s1700NOUNNumber=Ptan NumForm=Combi NumType=Card16 1600sconj
19thatthatSCONJ_21 drewmark
20statesstateNOUNNumber=Plur21 drewnsubj
21drewdrawVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin8 zonesconj
22exactexactADJDegree=Pos24 linesamod
23borderborderNOUNNumber=Sing24 linescompound
24lineslineNOUNNumber=Plur21 drewobj
25..PUNCT_8 zonespunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apastReal borders in 1337fuzzy zonesoften propertytree rules
2drawpaststatesborderafter the 1600s and 1700svn scribble-25.2-1 «NP V NP»: agent=Agent line=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:geography:040-the-game-map-and-the-real-map-what-eu5-simplifies.lesson:7.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R8-pos-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/geography/40-the-game-map-and-the-real-map-what-eu5-simplifies/7/