Gaming nights and the morning after, sentence 2
Games are built to make you want the next match, time feels shorter while you play, and anger at a last-minute loss pumps out adrenaline, so the brain stays switched on long after the console is off.
Who acts: you, time, anger, brain · What happens: build, make, want, feel, play, pump out · To what, where: Games, next match, adrenaline
This is a sentence of the lesson «Gaming nights and the morning after» of the medicine course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, time, anger, brain), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Games | game | NOUN | Number=Plur | 3 built | nsubj:pass |
| 2 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 3 built | aux:pass |
| 3 | built | build | VERB | Tense=Past VerbForm=Part Voice=Pass | root | root |
| 4 | to | to | PART | _ | 5 make | mark |
| 5 | make | make | VERB | VerbForm=Inf | 3 built | advcl |
| 6 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 7 want | nsubj |
| 7 | want | want | VERB | VerbForm=Inf | 5 make | xcomp |
| 8 | the | the | DET | Definite=Def PronType=Art | 10 match | det |
| 9 | next | next | ADJ | Degree=Pos | 10 match | amod |
| 10 | match | match | NOUN | Number=Sing | 7 want | obj |
| 11 | , | , | PUNCT | _ | 13 feels | punct |
| 12 | time | time | NOUN | Number=Sing | 13 feels | nsubj |
| 13 | feels | feel | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 built | conj |
| 14 | shorter | short | ADJ | Degree=Cmp | 13 feels | xcomp |
| 15 | while | while | SCONJ | _ | 17 play | mark |
| 16 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 17 play | nsubj |
| 17 | play | play | VERB | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | 14 shorter | advcl |
| 18 | , | , | PUNCT | _ | 27 pumps | punct |
| 19 | and | and | CCONJ | _ | 27 pumps | cc |
| 20 | anger | anger | NOUN | Number=Sing | 27 pumps | nsubj |
| 21 | at | at | ADP | _ | 26 loss | case |
| 22 | a | a | DET | Definite=Ind PronType=Art | 26 loss | det |
| 23 | last | last | ADJ | Degree=Pos | 25 minute | amod |
| 24 | - | - | PUNCT | _ | 23 last | punct |
| 25 | minute | minute | NOUN | Number=Sing | 26 loss | compound |
| 26 | loss | loss | NOUN | Number=Sing | 20 anger | nmod |
| 27 | pumps | pump | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 built | conj |
| 28 | out | out | ADP | _ | 27 pumps | compound:prt |
| 29 | adrenaline | adrenaline | NOUN | Number=Sing | 27 pumps | obj |
| 30 | , | , | PUNCT | _ | 35 switched | punct |
| 31 | so | so | ADV | _ | 34 stays | advmod |
| 32 | the | the | DET | Definite=Def PronType=Art | 33 brain | det |
| 33 | brain | brain | NOUN | Number=Sing | 34 stays | nsubj |
| 34 | stays | stay | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 built | conj |
| 35 | switched | switch | VERB | Tense=Past VerbForm=Part Voice=Pass | 34 stays | xcomp |
| 36 | on | on | ADP | _ | 35 switched | compound:prt |
| 37 | long | long | ADV | Degree=Pos | 35 switched | advmod |
| 38 | after | after | ADP | _ | 40 console | case |
| 39 | the | the | DET | Definite=Def PronType=Art | 40 console | det |
| 40 | console | console | NOUN | Number=Sing | 37 long | obl |
| 41 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 42 off | cop |
| 42 | off | off | ADP | _ | 35 switched | compound:prt |
| 43 | . | . | PUNCT | _ | 3 built | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | build | present · passive | Games | vn build-26.1-1 «NP.asset V NP»: subject=Product | |||||
| 2 | make | to-infinitive | tree rules | ||||||
| 3 | want | infinitive | you | the next match | vn want-32.1-1-1 «NP V NP ADV»: agent=Pivot match=Theme | ||||
| 4 | feel | present | time | short property | vn stimulus_subject-30.4 «NP V ADJ»: agent=Stimulus | ||||
| 5 | play | present | you | vn performance-26.7-1 «NP V»: agent=Agent | |||||
| 6 | pump out | present | anger at a minute loss | adrenaline | vn spray-9.7-1 «NP V NP.theme»: agent=Agent adrenaline=Theme | ||||
| 7 | stay | present | the brain | tree rules | |||||
| 8 | switch on | participle | the brain not said here | long property | vn convert-26.6.2-1-1 «NP V»: agent=Patient |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:medicine:057-gaming-nights-and-the-morning-after.lesson:2.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R3-conj-first ×1, R5-strong ×2, R6-punct-agree ×1, R7-rel-agree ×2. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/medicine/57-gaming-nights-and-the-morning-after/2/