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In-game currency: coins and gems are real money, sentence 11

A battle pass is a paid list of rewards unlocked by playing during a season; it is only good value if you play a lot.

Who acts: battle pass, pass, you · What happens: pay, be, unlock, play · To what, where: paid list, rewards, good value, lot

This is a sentence of the lesson «In-game currency: coins and gems are real money» of the money course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (battle pass, pass, you), what happens, when and where, as Mova's frames read it from the tree.

The tree

detcompoundnsubjcopdetamodcasenmodaclmarkadvclcasedetoblpunctnsubjcopadvmodamodparataxismarknsubjadvcldetobjpunctrootADETbattleNOUNpassNOUNisAUXaDETpaidVERBlistNOUNofADPrewardsNOUNunlockedVERBbySCONJplayingVERBduringADPaDETseasonNOUN;PUNCTitPRONisAUXonlyADVgoodADJvalueNOUNifSCONJyouPRONplayVERBaDETlotNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art3 passdet
2battlebattleNOUNNumber=Sing3 passcompound
3passpassNOUNNumber=Sing7 listnsubj
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 listcop
5aaDETDefinite=Ind PronType=Art7 listdet
6paidpayVERBTense=Past VerbForm=Part Voice=Pass7 listamod
7listlistNOUNNumber=Singrootroot
8ofofADP_9 rewardscase
9rewardsrewardNOUNNumber=Plur7 listnmod
10unlockedunlockVERBTense=Past VerbForm=Part Voice=Pass9 rewardsacl
11bybySCONJ_12 playingmark
12playingplayVERBTense=Pres VerbForm=Part10 unlockedadvcl
13duringduringADP_15 seasoncase
14aaDETDefinite=Ind PronType=Art15 seasondet
15seasonseasonNOUNNumber=Sing12 playingobl
16;;PUNCT_21 valuepunct
17ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs21 valuensubj
18isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin21 valuecop
19onlyonlyADV_21 valueadvmod
20goodgoodADJDegree=Pos21 valueamod
21valuevalueNOUNNumber=Sing7 listparataxis
22ififSCONJ_24 playmark
23youyouPRONCase=Nom Person=2 PronType=Prs24 playnsubj
24playplayVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin21 valueadvcl
25aaDETDefinite=Ind PronType=Art26 lotdet
26lotlotNOUNNumber=Sing24 playobj
27..PUNCT_7 listpunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1payparticiplevn pay-68-1 «NP V NP»: agent=Agent
2is apresenta battle passa paid listof rewardstree rules
3unlockparticiplerewards not said herevn disassemble-23.3 «NP V ADV-Middle»: agent=Patient
4playgerundseasonvn performance-26.7-1 «NP V»: agent=Agent
5is apresentpassgood valuetree rules
6play a condition, not said to happenpresentyoua lotvn use-105.1 «NP V NP»: agent=Agent lot=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:money:016-in-game-currency-coins-and-gems-are-real-money.lesson:11.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×2. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

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