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Saving up for a game, sentence 1

Sam wants a £24 game and gets £3 a week: £24 ÷ £3 = 8 weeks, and knowing the number makes the wait feel shorter.

Who acts: Sam, number, wait · What happens: want, get, know, make, feel · To what, where: £ game, wait · Speech: someone speaks here

This is a sentence of the lesson «Saving up for a game» of the money course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Sam, number, wait), what happens, when and where, as Mova's frames read it from the tree.

The tree

nsubjdetcompoundnummodobjccconjobjnummoddetnmodpunctobjcompoundnummodconjnummodpunctnummodobl:unmarkedpunctccadvcldetnsubjccompdetobjxcompxcomppunctrootSamPROPNwantsVERBaDET£SYM24NUMgameNOUNandCCONJgetsVERB£SYM3NUMaDETweekNOUN:PUNCT£SYM24NUM÷SYM£SYM3NUM=SYM8NUMweeksNOUN,PUNCTandCCONJknowingVERBtheDETnumberNOUNmakesVERBtheDETwaitNOUNfeelVERBshorterADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SamSamPROPNNumber=Sing2 wantsnsubj
2wantswantVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3aaDETDefinite=Ind PronType=Art6 gamedet
4££SYM_6 gamecompound
52424NUMNumForm=Digit NumType=Card4 £nummod
6gamegameNOUNNumber=Sing2 wantsobj
7andandCCONJ_8 getscc
8getsgetVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin2 wantsconj
9££SYM_8 getsobj
1033NUMNumForm=Digit NumType=Card9 £nummod
11aaDETDefinite=Ind PronType=Art12 weekdet
12weekweekNOUNNumber=Sing9 £nmod
13::PUNCT_14 £punct
14££SYM_8 getsobj
152424NUMNumForm=Digit NumType=Card16 ÷compound
16÷÷SYM_14 £nummod
17££SYM_14 £conj
1833NUMNumForm=Digit NumType=Card17 £nummod
19==SYM_21 weekspunct
2088NUMNumForm=Digit NumType=Card21 weeksnummod
21weeksweekNOUNNumber=Plur8 getsobl:unmarked
22,,PUNCT_24 knowingpunct
23andandCCONJ_24 knowingcc
24knowingknowVERBTense=Pres VerbForm=Part8 getsadvcl
25thetheDETDefinite=Def PronType=Art26 numberdet
26numbernumberNOUNNumber=Sing27 makesnsubj
27makesmakeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin24 knowingccomp
28thetheDETDefinite=Def PronType=Art29 waitdet
29waitwaitNOUNNumber=Sing27 makesobj
30feelfeelVERBVerbForm=Inf27 makesxcomp
31shortershortADJDegree=Cmp30 feelxcomp
32..PUNCT_2 wantspunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1wantpresentSama £ gamevn want-32.1-1-1 «NP V NP ADV»: agent=Pivot game=Theme
2getpresentSam not said hereweekvn get-13.5.1-1 «NP V NP.beneficiary NP»: agent=Agent £=Beneficiary £=Theme
3knowgerundSam not said herevn comprehend-87.2-1-1-1 «NP V S_ING»: agent=Experiencer clause=Stimulus
4makepresentthe numberthe waittree rules
5feelinfinitivethe wait not said hereshort propertyvn stimulus_subject-30.4 «NP V ADJ»: agent=Stimulus

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:money:008-saving-up-for-a-game.lesson:1.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

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