Saving up for a game Lesson 8 of the money course of Mova's primary school: 12 sentences, each with its syntax tree and pragmatics. The lessons are written for Mova, and their agreed trees are part of Mova corpus 0.4 (CC BY-SA 4.0). How Mova does on its tests: the lesson at school .
0 Saving means putting money aside, week after week, until you have enough for something bigger than one week's money can buy. 1 Sam wants a £24 game and gets £3 a week: £24 ÷ £3 = 8 weeks, and knowing the number makes the wait feel shorter. 3 Spending on something else on the way sets your goal back, and waiting can help: prices often drop when a newer version comes out, and a game you waited for usually feels extra special. 4 Saving means keeping money aside for later instead of spending it now. 5 A saving goal (or target) is the thing or amount you are saving for. 7 Borrowing means taking money you must pay back; money you owe is called a debt. 9 Some parents or employers add money to what you save; this is called matching, like a reward for saving. 10 A chart, jar or app that shows your progress helps you keep going. 11 Prices often drop when a newer version comes out, so waiting can save money. 12 Waiting for something better later is called delayed gratification. 13 Counting your savings: group the coins, multiply, then add the groups. 14 Most people do a mix of spending some now and saving some for later. ← previous Wants and needsnext → The piggy bank and a jar for each goal↑ back to Money This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/money/8-saving-up-for-a-game/