Saving up for a game, sentence 3
Spending on something else on the way sets your goal back, and waiting can help: prices often drop when a newer version comes out, and a game you waited for usually feels extra special.
Who acts: Spending, prices, newer version, you, game · What happens: spend, set back, wait, help, drop, come out · To what, where: something, goal, game
This is a sentence of the lesson «Saving up for a game» of the money course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Spending, prices, newer version, you), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Spending | spend | VERB | Tense=Pres VerbForm=Part | 8 sets | csubj |
| 2 | on | on | ADP | _ | 3 something | case |
| 3 | something | something | PRON | Number=Sing PronType=Ind | 1 Spending | obl |
| 4 | else | else | ADV | _ | 3 something | advmod |
| 5 | on | on | ADP | _ | 7 way | case |
| 6 | the | the | DET | Definite=Def PronType=Art | 7 way | det |
| 7 | way | way | NOUN | Number=Sing | 1 Spending | obl |
| 8 | sets | set | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 9 | your | your | PRON | Case=Gen Person=2 Poss=Yes PronType=Prs | 10 goal | nmod:poss |
| 10 | goal | goal | NOUN | Number=Sing | 8 sets | obj |
| 11 | back | back | ADV | _ | 8 sets | advmod |
| 12 | , | , | PUNCT | _ | 14 waiting | punct |
| 13 | and | and | CCONJ | _ | 14 waiting | cc |
| 14 | waiting | wait | VERB | Tense=Pres VerbForm=Part | 8 sets | conj |
| 15 | can | can | AUX | VerbForm=Fin | 16 help | aux |
| 16 | help | help | VERB | VerbForm=Inf | 14 waiting | advcl |
| 17 | : | : | PUNCT | _ | 20 drop | punct |
| 18 | prices | price | NOUN | Number=Plur | 20 drop | nsubj |
| 19 | often | often | ADV | _ | 20 drop | advmod |
| 20 | drop | drop | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 8 sets | parataxis |
| 21 | when | when | ADV | PronType=Int | 25 comes | advmod |
| 22 | a | a | DET | Definite=Ind PronType=Art | 24 version | det |
| 23 | newer | new | ADJ | Degree=Cmp | 24 version | amod |
| 24 | version | version | NOUN | Number=Sing | 25 comes | nsubj |
| 25 | comes | come | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 20 drop | advcl |
| 26 | out | out | ADP | _ | 25 comes | compound:prt |
| 27 | , | , | PUNCT | _ | 35 feels | punct |
| 28 | and | and | CCONJ | _ | 35 feels | cc |
| 29 | a | a | DET | Definite=Ind PronType=Art | 30 game | det |
| 30 | game | game | NOUN | Number=Sing | 35 feels | nsubj |
| 31 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 32 waited | nsubj |
| 32 | waited | wait | VERB | Mood=Ind Number=Sing Person=2 Tense=Past VerbForm=Fin | 30 game | acl:relcl |
| 33 | for | for | ADP | _ | 32 waited | case |
| 34 | usually | usually | ADV | _ | 35 feels | advmod |
| 35 | feels | feel | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 20 drop | conj |
| 36 | extra | extra | ADV | _ | 37 special | advmod |
| 37 | special | special | ADJ | Degree=Pos | 35 feels | xcomp |
| 38 | . | . | PUNCT | _ | 8 sets | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | spend | gerund | on something goal; on the way | vn consume-66-1 «NP V NP S_ING»: agent=Agent on something=Goal | |||||
| 2 | set back | present | Spending | your goal | vn other_cos-45.4-1 «NP V NP ADJ»: agent=Patient goal=Result | ||||
| 3 | wait | gerund | Spending not said here | vn exist-47.1 «NP V»: agent=Theme | |||||
| 4 | help | can | Spending not said here | vn help-72.1-1-1 «NP V PP.theme»: agent=Agent | |||||
| 5 | drop | present | prices | often property | vn roll-51.3.1 «NP.theme V»: agent=Theme | ||||
| 6 | come out | present | a newer version | vn become-109.1 «NP V ADJ»: agent=Patient | |||||
| 7 | wait | past | you | a game not said here | tree rules | ||||
| 8 | feel | present | a game | special, usually property | vn stimulus_subject-30.4 «NP V ADJ»: agent=Stimulus |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:money:008-saving-up-for-a-game.lesson:3.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×3, R7-rel-agree ×2. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/money/8-saving-up-for-a-game/3/