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Saving up for a game, sentence 3

Spending on something else on the way sets your goal back, and waiting can help: prices often drop when a newer version comes out, and a game you waited for usually feels extra special.

Who acts: Spending, prices, newer version, you, game · What happens: spend, set back, wait, help, drop, come out · To what, where: something, goal, game

This is a sentence of the lesson «Saving up for a game» of the money course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Spending, prices, newer version, you), what happens, when and where, as Mova's frames read it from the tree.

The tree

csubjcaseobladvmodcasedetoblnmod:possobjadvmodpunctccconjauxadvclpunctnsubjadvmodparataxisadvmoddetamodnsubjadvclcompound:prtpunctccdetnsubjnsubjacl:relclcaseadvmodconjadvmodxcomppunctrootSpendingVERBonADPsomethingPRONelseADVonADPtheDETwayNOUNsetsVERByourPRONgoalNOUNbackADV,PUNCTandCCONJwaitingVERBcanAUXhelpVERB:PUNCTpricesNOUNoftenADVdropVERBwhenADVaDETnewerADJversionNOUNcomesVERBoutADP,PUNCTandCCONJaDETgameNOUNyouPRONwaitedVERBforADPusuallyADVfeelsVERBextraADVspecialADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SpendingspendVERBTense=Pres VerbForm=Part8 setscsubj
2ononADP_3 somethingcase
3somethingsomethingPRONNumber=Sing PronType=Ind1 Spendingobl
4elseelseADV_3 somethingadvmod
5ononADP_7 waycase
6thetheDETDefinite=Def PronType=Art7 waydet
7waywayNOUNNumber=Sing1 Spendingobl
8setssetVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
9youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs10 goalnmod:poss
10goalgoalNOUNNumber=Sing8 setsobj
11backbackADV_8 setsadvmod
12,,PUNCT_14 waitingpunct
13andandCCONJ_14 waitingcc
14waitingwaitVERBTense=Pres VerbForm=Part8 setsconj
15cancanAUXVerbForm=Fin16 helpaux
16helphelpVERBVerbForm=Inf14 waitingadvcl
17::PUNCT_20 droppunct
18pricespriceNOUNNumber=Plur20 dropnsubj
19oftenoftenADV_20 dropadvmod
20dropdropVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin8 setsparataxis
21whenwhenADVPronType=Int25 comesadvmod
22aaDETDefinite=Ind PronType=Art24 versiondet
23newernewADJDegree=Cmp24 versionamod
24versionversionNOUNNumber=Sing25 comesnsubj
25comescomeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin20 dropadvcl
26outoutADP_25 comescompound:prt
27,,PUNCT_35 feelspunct
28andandCCONJ_35 feelscc
29aaDETDefinite=Ind PronType=Art30 gamedet
30gamegameNOUNNumber=Sing35 feelsnsubj
31youyouPRONCase=Nom Person=2 PronType=Prs32 waitednsubj
32waitedwaitVERBMood=Ind Number=Sing Person=2 Tense=Past VerbForm=Fin30 gameacl:relcl
33forforADP_32 waitedcase
34usuallyusuallyADV_35 feelsadvmod
35feelsfeelVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin20 dropconj
36extraextraADV_37 specialadvmod
37specialspecialADJDegree=Pos35 feelsxcomp
38..PUNCT_8 setspunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1spendgerundon something goal; on the wayvn consume-66-1 «NP V NP S_ING»: agent=Agent on something=Goal
2set backpresentSpendingyour goalvn other_cos-45.4-1 «NP V NP ADJ»: agent=Patient goal=Result
3waitgerundSpending not said herevn exist-47.1 «NP V»: agent=Theme
4helpcanSpending not said herevn help-72.1-1-1 «NP V PP.theme»: agent=Agent
5droppresentpricesoften propertyvn roll-51.3.1 «NP.theme V»: agent=Theme
6come outpresenta newer versionvn become-109.1 «NP V ADJ»: agent=Patient
7waitpastyoua game not said heretree rules
8feelpresenta gamespecial, usually propertyvn stimulus_subject-30.4 «NP V ADJ»: agent=Stimulus

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:money:008-saving-up-for-a-game.lesson:3.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×3, R7-rel-agree ×2. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/money/8-saving-up-for-a-game/3/