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home / corpora / tales / Grimm's Fairy Stories / Oh, If I Could But Shiver! / 98

Grimm's Fairy Stories, Oh, If I Could But Shiver!, sentence 98

Since I have seen what you are about I have lost my relish for a game at cards," said he; and, instantly killing them, threw them away into the water.

Who acts: I, you, cold, my · What happens: see, be, lose, say, kill, throw away · To what, where: relish, paws, water · Speech: someone speaks here

This is a sentence of «Grimm's Fairy Stories» by Jacob Grimm, Oh, If I Could But Shiver!. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (I, you, cold, my), what happens, when and where, as Mova's frames read it from the tree.

Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.

The tree

marknsubjauxadvclccompnsubjcopmarknsubjauxadvclnmod:possobjcasedetoblcasenmodpunctpunctnsubjpunctccpunctadvmodadvclobjpunctconjobjadvmodcasedetoblpunctrootSinceSCONJIPRONhaveAUXseenVERBwhatPRONyouPRONareAUXaboutSCONJIPRONhaveAUXlostVERBmyPRONrelishNOUNforADPaDETgameNOUNatADPcardsNOUN,PUNCT"PUNCTsaidVERBhePRON;PUNCTandCCONJ,PUNCTinstantlyADVkillingVERBthemPRON,PUNCTthrewVERBthemPRONawayADVintoADPtheDETwaterNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SincesinceSCONJ_4 seenmark
2IIPRONCase=Nom Number=Sing Person=1 PronType=Prs4 seennsubj
3havehaveAUXMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin4 seenaux
4seenseeVERBTense=Past VerbForm=Part21 saidadvcl
5whatwhatPRONPronType=Int4 seenccomp
6youyouPRONCase=Nom Person=2 PronType=Prs5 whatnsubj
7arebeAUXMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin5 whatcop
8aboutaboutSCONJ_11 lostmark
9IIPRONCase=Nom Number=Sing Person=1 PronType=Prs11 lostnsubj
10havehaveAUXMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin11 lostaux
11lostloseVERBTense=Past VerbForm=Part4 seenadvcl
12mymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs13 relishnmod:poss
13relishrelishNOUNNumber=Sing11 lostobj
14forforADP_16 gamecase
15aaDETDefinite=Ind PronType=Art16 gamedet
16gamegameNOUNNumber=Sing11 lostobl
17atatADP_18 cardscase
18cardscardNOUNNumber=Plur16 gamenmod
19,,PUNCT_4 seenpunct
20""PUNCT_21 saidpunct
21saidsayVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
22hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs21 saidnsubj
23;;PUNCT_27 killingpunct
24andandCCONJ_27 killingcc
25,,PUNCT_24 andpunct
26instantlyinstantlyADV_27 killingadvmod
27killingkillVERBTense=Pres VerbForm=Part21 saidadvcl
28themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs27 killingobj
29,,PUNCT_30 threwpunct
30threwthrowVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin21 saidconj
31themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs30 threwobj
32awayawayADV_30 threwadvmod
33intointoADP_35 watercase
34thetheDETDefinite=Def PronType=Art35 waterdet
35waterwaterNOUNNumber=Sing30 threwobl
36..PUNCT_21 saidpunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1seepresent · perfectIvn comprehend-87.2-1-1 «NP V»: agent=Experiencer
2is apresentyoutree rules
3losepresent · perfectImy relishfor a game at cardsvn succeed-74-3-1 «NP V NP»: agent=Agent relish=Eventuality
4say speech: assert in a quotepastcoldvn say-37.7-1-1 «NP V that S»: agent=Agent
5kill in a quotegerundcold not said herepaws = pawinstantly propertyvn remove-10.1 «NP V NP»: agent=Agent they=Theme
6throw away in a quotepastcold not said herepaws = pawinto the water result; away propertyvn throw-17.1-1-1 «NP V NP PP.result»: agent=Causer they=Theme into water=Result
7relishmynom relish «feeling transitive»: poss=agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «Grimm's Fairy Stories» by Jacob Grimm, Project Gutenberg book 11027 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg11027/9/98/