Grimm's Fairy Stories, Oh, If I Could But Shiver!, sentence 98
Since I have seen what you are about I have lost my relish for a game at cards," said he; and, instantly killing them, threw them away into the water.
Who acts: I, you, cold, my · What happens: see, be, lose, say, kill, throw away · To what, where: relish, paws, water · Speech: someone speaks here
This is a sentence of «Grimm's Fairy Stories» by Jacob Grimm, Oh, If I Could But Shiver!. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (I, you, cold, my), what happens, when and where, as Mova's frames read it from the tree.
Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Since | since | SCONJ | _ | 4 seen | mark |
| 2 | I | I | PRON | Case=Nom Number=Sing Person=1 PronType=Prs | 4 seen | nsubj |
| 3 | have | have | AUX | Mood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin | 4 seen | aux |
| 4 | seen | see | VERB | Tense=Past VerbForm=Part | 21 said | advcl |
| 5 | what | what | PRON | PronType=Int | 4 seen | ccomp |
| 6 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 5 what | nsubj |
| 7 | are | be | AUX | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | 5 what | cop |
| 8 | about | about | SCONJ | _ | 11 lost | mark |
| 9 | I | I | PRON | Case=Nom Number=Sing Person=1 PronType=Prs | 11 lost | nsubj |
| 10 | have | have | AUX | Mood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin | 11 lost | aux |
| 11 | lost | lose | VERB | Tense=Past VerbForm=Part | 4 seen | advcl |
| 12 | my | my | PRON | Case=Gen Number=Sing Person=1 Poss=Yes PronType=Prs | 13 relish | nmod:poss |
| 13 | relish | relish | NOUN | Number=Sing | 11 lost | obj |
| 14 | for | for | ADP | _ | 16 game | case |
| 15 | a | a | DET | Definite=Ind PronType=Art | 16 game | det |
| 16 | game | game | NOUN | Number=Sing | 11 lost | obl |
| 17 | at | at | ADP | _ | 18 cards | case |
| 18 | cards | card | NOUN | Number=Plur | 16 game | nmod |
| 19 | , | , | PUNCT | _ | 4 seen | punct |
| 20 | " | " | PUNCT | _ | 21 said | punct |
| 21 | said | say | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | root | root |
| 22 | he | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 21 said | nsubj |
| 23 | ; | ; | PUNCT | _ | 27 killing | punct |
| 24 | and | and | CCONJ | _ | 27 killing | cc |
| 25 | , | , | PUNCT | _ | 24 and | punct |
| 26 | instantly | instantly | ADV | _ | 27 killing | advmod |
| 27 | killing | kill | VERB | Tense=Pres VerbForm=Part | 21 said | advcl |
| 28 | them | they | PRON | Case=Acc Number=Plur Person=3 PronType=Prs | 27 killing | obj |
| 29 | , | , | PUNCT | _ | 30 threw | punct |
| 30 | threw | throw | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 21 said | conj |
| 31 | them | they | PRON | Case=Acc Number=Plur Person=3 PronType=Prs | 30 threw | obj |
| 32 | away | away | ADV | _ | 30 threw | advmod |
| 33 | into | into | ADP | _ | 35 water | case |
| 34 | the | the | DET | Definite=Def PronType=Art | 35 water | det |
| 35 | water | water | NOUN | Number=Sing | 30 threw | obl |
| 36 | . | . | PUNCT | _ | 21 said | punct |
Pragmatics
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | see | present · perfect | I | vn comprehend-87.2-1-1 «NP V»: agent=Experiencer | |||||
| 2 | is a | present | you | tree rules | |||||
| 3 | lose | present · perfect | I | my relish | for a game at cards | vn succeed-74-3-1 «NP V NP»: agent=Agent relish=Eventuality | |||
| 4 | say speech: assert in a quote | past | cold | vn say-37.7-1-1 «NP V that S»: agent=Agent | |||||
| 5 | kill in a quote | gerund | cold not said here | paws = paw | instantly property | vn remove-10.1 «NP V NP»: agent=Agent they=Theme | |||
| 6 | throw away in a quote | past | cold not said here | paws = paw | into the water result; away property | vn throw-17.1-1-1 «NP V NP PP.result»: agent=Causer they=Theme into water=Result | |||
| 7 | relish | my | nom relish «feeling transitive»: poss=agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Text: «Grimm's Fairy Stories» by Jacob Grimm, Project Gutenberg book 11027 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg11027/9/98/