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Exam question 2 · Teams and voice chat

Ascertain the principal hazard arising from a microphone which is inadvertently left active during play.

Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: you, principal hazard · What happens: ascertain, arise, leave · To what, where: principal hazard, microphone

This is exam question 2 of lesson 405 «Teams and voice chat» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

detamodobjaclcasedetoblnsubj:passaux:passadvmodacl:relclxcompcaseoblpunctrootAscertainVERBtheDETprincipalADJhazardNOUNarisingVERBfromADPaDETmicrophoneNOUNwhichPRONisAUXinadvertentlyADVleftVERBactiveADJduringADPplayNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AscertainascertainVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art4 hazarddet
3principalprincipalADJDegree=Pos4 hazardamod
4hazardhazardNOUNNumber=Sing1 Ascertainobj
5arisingariseVERBVerbForm=Ger4 hazardacl
6fromfromADP_8 microphonecase
7aaDETDefinite=Ind PronType=Art8 microphonedet
8microphonemicrophoneNOUNNumber=Sing5 arisingobl
9whichwhichPRONPronType=Rel12 leftnsubj:pass
10isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin12 leftaux:pass
11inadvertentlyinadvertentlyADV_12 leftadvmod
12leftleaveVERBTense=Past VerbForm=Part Voice=Pass8 microphoneacl:relcl
13activeactiveADJDegree=Pos12 leftxcomp
14duringduringADP_15 playcase
15playplayNOUNNumber=Sing12 leftobl
16..PUNCT_1 Ascertainpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ascertainimperativeyou not said herethe principal hazardvn discover-84 «NP V NP»: agent=Agent hazard=Topic
2arisegerundthe principal hazard not said herea microphonevn appear-48.1.1 «NP V»: agent=Theme
3leavepresent · passivea microphoneduring playactive, inadvertently propertyvn keep-15.2 «NP V NP»: subject=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice · ✓ the right answer

Persons in the game may overhear what occurs within the player's home

nsubjcasedetnmodauxnsubjccompcasedetnmod:posscaseoblrootPersonsNOUNinADPtheDETgameNOUNmayAUXoverhearVERBwhatPRONoccursVERBwithinADPtheDETplayerNOUN'sPARThomeNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PersonspersonNOUNNumber=Plur6 overhearnsubj
2ininADP_4 gamecase
3thetheDETDefinite=Def PronType=Art4 gamedet
4gamegameNOUNNumber=Sing1 Personsnmod
5maymayAUXVerbForm=Fin6 overhearaux
6overhearoverhearVERBVerbForm=Infrootroot
7whatwhatPRONPronType=Int8 occursnsubj
8occursoccurVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 overhearccomp
9withinwithinADP_13 homecase
10thetheDETDefinite=Def PronType=Art11 playerdet
11playerplayerNOUNNumber=Sing13 homenmod:poss
12's'sPART_11 playercase
13homehomeNOUNNumber=Sing8 occursobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1overhearmayPersons in the gametree rules
2occurpresentwithin the player's homevn occur-48.3-1 «NP V»: agent=Theme

Option 2

The game may be terminated by its publisher

detnsubj:passauxaux:passcasenmod:possoblrootTheDETgameNOUNmayAUXbeAUXterminatedVERBbyADPitsPRONpublisherNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 gamedet
2gamegameNOUNNumber=Sing5 terminatednsubj:pass
3maymayAUXVerbForm=Fin5 terminatedaux
4bebeAUXVerbForm=Inf5 terminatedaux:pass
5terminatedterminateVERBTense=Past VerbForm=Part Voice=Passrootroot
6bybyADP_8 publishercase
7itsitsPRONCase=Gen Gender=Neut Number=Sing Person=3 Poss=Yes PronType=Prs8 publishernmod:poss
8publisherpublisherNOUNNumber=Sing5 terminatedobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1terminatemay · passivegame's publisherthe gamevn fire-10.10 «NP V NP»: agent=Agent subject=Theme

Option 3

The console may be permanently damaged by the continuous use of the microphone

detnsubj:passauxaux:passadvmodcasedetamodoblcasedetnmodrootTheDETconsoleNOUNmayAUXbeAUXpermanentlyADVdamagedVERBbyADPtheDETcontinuousADJuseNOUNofADPtheDETmicrophoneNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 consoledet
2consoleconsoleNOUNNumber=Sing6 damagednsubj:pass
3maymayAUXVerbForm=Fin6 damagedaux
4bebeAUXVerbForm=Inf6 damagedaux:pass
5permanentlypermanentlyADV_6 damagedadvmod
6damageddamageVERBTense=Past VerbForm=Part Voice=Passrootroot
7bybyADP_10 usecase
8thetheDETDefinite=Def PronType=Art10 usedet
9continuouscontinuousADJDegree=Pos10 useamod
10useuseNOUNNumber=Sing6 damagedobl
11ofofADP_13 microphonecase
12thetheDETDefinite=Def PronType=Art13 microphonedet
13microphonemicrophoneNOUNNumber=Sing10 usenmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1damagemay · passivethe continuous use of the microphonethe consolepermanently propertyvn destroy-44 «NP V NP»: agent=Agent subject=Patient
2usethe microphonenom use «act transitive»: of=patient

Option 4

The player's score may be reduced

detnmod:posscasensubj:passauxaux:passrootTheDETplayerNOUN'sPARTscoreNOUNmayAUXbeAUXreducedVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 playerdet
2playerplayerNOUNNumber=Sing4 scorenmod:poss
3's'sPART_2 playercase
4scorescoreNOUNNumber=Sing7 reducednsubj:pass
5maymayAUXVerbForm=Fin7 reducedaux
6bebeAUXVerbForm=Inf7 reducedaux:pass
7reducedreduceVERBTense=Past VerbForm=Part Voice=Passrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1reducemay · passivethe player's scorevn limit-76 «NP V NP»: subject=Patient
2scorethe playernom score «cognition transitive»: poss=agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/405-teams-and-voice-chat/e2/